



I had a harder time adjusting to all the actions that were made context sensitive than I did navigating the world.Ī little consolidation is no bad thing, given how ludicrous a lot of the abilities had become by the end of Trine 2, but some things do suffer. Zoya's bow and the dexterity of her grappling hook are hampered, but she can now at least pull and grapple objects together to atone for this. If anything the game scales things back in order to accommodate the increased depth, offering fewer options for combat, character leveling, and puzzle solving than Trine 2 did. There are times where it did leave me feeling a little nauseous, and it is often unclear what benefit it provides to the game other than an increase in spectacle, but it was much easier to control than I foresaw, with a few notable exceptions which I will come back to later.Īt its heart the game is still very much a Trine title, with most of the puzzle and level design being derivative of what came before. While still a source of unease, getting used to the 3D perspective was less of a burden than I anticipated. Once done the game ran about as well as could be expected given its system requirements, a few frame drops accepted. Its development almost bankrupted the developer, forced them to restructure their company, and make deals with outside publishers that ultimately took them out of the Linux market for good, coming close to killing Trine as franchise.įour years on though, how does Trine 3 fare as a game? After writing my previous article discussing the Trine series I discovered that I could get the game to launch on my old hardware by instructing Mesa to override the OpenGL version to 4.1 rather than the 3.3 advertised in my driver's core profile. Since then the game acquired such a poor reputation that Frozenbyte went as far as to publicly apologize to quell a significant fan backlash. Immediately put off by the 3D viewpoint shown off the in the initial trailers, I nevertheless bought the game soon after it launched to support the developer Frozenbyte only for it to languish in my games library for four years due to it having an OpenGL requirement not supported by my graphics drivers. To say that I began playing Trine 3: The Artifacts of Power with low expectations would be an understatement.
